So yeah, some stuff happened.
Fine, I'll elaborate a little. Yesterday Brother Chris and I had a meeting regarding said script that was co-written and moaned about previously.
I'#m not sure exactly how much can be revealed at this stage in case, in a fit of rage, we destroy all memory of said script, only to be remembered as a fun anecdote in those winter nights of the future.
"Remember when we wrote a script?" Brother Pete excitedly declared. "Yes." replied Brother Chris.
Saying all that it went pretty well. Brother Chris is continuing to redraft form the plethora of notes given and hopefully we can successfully complete Level 2. So enough of that for now.
However, that is not the end of this story. I have also been resurrecting an old script I had originally sent to Screen West Midlands, only to be told that it was "Visually, narratively and stylistically a mess."
So a little disheartened was I until I realised that they knew nothing. Especially as I wasn't making a two people in a room film about the death of the world, juxtapositioned with the lack of Wheatabix left in the box on a Monday morning.
so I'm pulling the script out or retirement and moving ahead. Basically, I had written a short introduction to said project, but until I'm actually ready to go, I think I'll save the announcement until a few blogs later.
But it is coming...
My brain has spilled forth thoughts, scribblings, and mental ramblings. So no more ghostly games...
Wednesday, 23 February 2011
Thursday, 17 February 2011
Rob Zombie stole my ears...
In a Brother piece to Brother Chris blog, which can be found here, I also felt the need to make you all wish you where with us last night. Rob Zombie was amazing. Seriously, I have proof.
During this next one at about 4:46 Rob Zombie left the stage an was a mere foot away from where we were standing. This was cool. Also at about 9:20 listen out for The Munsters theme. By this time Rob zombie was somewhere round the back.
These videos do make me wonder whether getting so close to front is worth it. The sound is a lot better on these videos than what we heard thanks to the giant speaker we were next to. Also we had a couple of strobe lights in our eyes. And were standing next to a large cannon. We didn't explode though thankfully.
Saying all that though, you can't the replace atmosphere of being close to the stage. I'm sure the next gig I'll have this same discussion, and still end up at the front.
That's the only way I can actually hear the music.
During this next one at about 4:46 Rob Zombie left the stage an was a mere foot away from where we were standing. This was cool. Also at about 9:20 listen out for The Munsters theme. By this time Rob zombie was somewhere round the back.
These videos do make me wonder whether getting so close to front is worth it. The sound is a lot better on these videos than what we heard thanks to the giant speaker we were next to. Also we had a couple of strobe lights in our eyes. And were standing next to a large cannon. We didn't explode though thankfully.
Saying all that though, you can't the replace atmosphere of being close to the stage. I'm sure the next gig I'll have this same discussion, and still end up at the front.
That's the only way I can actually hear the music.
Friday, 11 February 2011
Strange things are afoot at Circle K...
It's all a bit odd at the moment. I can't gauge how this year is going. On the one hand we had our first MovieBar which went down surprisingly well. A couple of sound related hiccups but nothing too disastrous.
We also showed Elasto!. Yes Elasto. For those in the know, Elasto is a film I made just out of College with my Dad. I still had the fresh creative urges and needed something to keep them busy. So he provided a music tack he had from 1982 called Elasto. now this is where I like to remain tight lipped. There is an explanation to Elasto. Quite a simple, yet mundane explanation. However, I feel it actually speaks for itself. You can take what you want form it. At the root of it all, it's just plain weird. And Awesome.
Elasto had a good response. There was a short Q&A where I tried to remember how long it took and why I'd made such decisions. Once again, I think I left everyone just as confused as the film did.
Anyway, MovieBar is working and continues next month. The complete rundown of the first night can be seen on the MovieBar blog here
So far so good.
Then came the email conversation. I'm not too good at covering these things. Brother Chris has already post his frustration with the state of play at the moment.
In short, as we previously joked, I loaded in Chris' Save Game and have joined him co-cooperatively on Level 2 of script writing. It would seem I obviously don't have all the necessary experience points as he does and couldn't afford the bionic arm power up, but I continue plugging away the best I can. I just have to learn to block more.
This whole game analogy has gotten a bit messy. What I mean to say anyway, is we had a script, production company was and is interested, but only it seems once we've defeated hoards of enemies. We're talking Level 2 here, not final boss. Things shouldn't be this difficult. I mean if this was the same with every game, how do things like Sharktopus ever get made.
Anyway, you can read the in depth frustration here.
We also showed Elasto!. Yes Elasto. For those in the know, Elasto is a film I made just out of College with my Dad. I still had the fresh creative urges and needed something to keep them busy. So he provided a music tack he had from 1982 called Elasto. now this is where I like to remain tight lipped. There is an explanation to Elasto. Quite a simple, yet mundane explanation. However, I feel it actually speaks for itself. You can take what you want form it. At the root of it all, it's just plain weird. And Awesome.
Elasto had a good response. There was a short Q&A where I tried to remember how long it took and why I'd made such decisions. Once again, I think I left everyone just as confused as the film did.
Anyway, MovieBar is working and continues next month. The complete rundown of the first night can be seen on the MovieBar blog here
So far so good.
Then came the email conversation. I'm not too good at covering these things. Brother Chris has already post his frustration with the state of play at the moment.
In short, as we previously joked, I loaded in Chris' Save Game and have joined him co-cooperatively on Level 2 of script writing. It would seem I obviously don't have all the necessary experience points as he does and couldn't afford the bionic arm power up, but I continue plugging away the best I can. I just have to learn to block more.
This whole game analogy has gotten a bit messy. What I mean to say anyway, is we had a script, production company was and is interested, but only it seems once we've defeated hoards of enemies. We're talking Level 2 here, not final boss. Things shouldn't be this difficult. I mean if this was the same with every game, how do things like Sharktopus ever get made.
Anyway, you can read the in depth frustration here.
Wednesday, 2 February 2011
Imaginary games...
So I was sitting at my PC, editing the new MovieBar logo, in it's seven part logo. I split this up with checking the Internet for randoms as one does when I happened upon on an XBox 360 game trailer about psychics or whatever. Initially this looked a bit run of the mill, however from memory, the end of the trailer had a really cool twist. I continued to work, then checked the time, suddenly it was half seven and I thought it best to get some dinner.
So away I went, ate some food and returned to the PC to continue the logo. At this time I remembered how cool that game was but couldn't remember the title. Mind Warp or something along those lines. I decided to look for it online. However I didn't seem to be able to find anything about this game.
I then thought back, I couldn't actually remember watching a video online. This trailer just happened to start playing, but I couldn't remember where I'd seen it. I don't think it was on TV and I hadn't watched any videos online, that would be preceded by a game trailer.
At this point I started to freak out a little as the only explanation I could come to was pretty far fetched. Whilst editing the logo, I must have blacked out and dreamed about the trailer. this would explain why it didn't exist, and the sudden realisation of the time.
I'm sure I'm probably jumping to conclusions, but until someone can show me that game, and the cover art for confirmation I am convinced of my theory.
Blacking out whilst editing logos. That's not so good is it!
**UPDATE**
And it totally didn't happen. It's good to know my brain isn't about to explode from a hidden tumor, or a scanner.
I found the game. It's called Mind Jack. Check it out. Luckily it still looks alright.
Blacking out at the PC. Seriously, like that would hap ...
So away I went, ate some food and returned to the PC to continue the logo. At this time I remembered how cool that game was but couldn't remember the title. Mind Warp or something along those lines. I decided to look for it online. However I didn't seem to be able to find anything about this game.
I then thought back, I couldn't actually remember watching a video online. This trailer just happened to start playing, but I couldn't remember where I'd seen it. I don't think it was on TV and I hadn't watched any videos online, that would be preceded by a game trailer.
At this point I started to freak out a little as the only explanation I could come to was pretty far fetched. Whilst editing the logo, I must have blacked out and dreamed about the trailer. this would explain why it didn't exist, and the sudden realisation of the time.
I'm sure I'm probably jumping to conclusions, but until someone can show me that game, and the cover art for confirmation I am convinced of my theory.
Blacking out whilst editing logos. That's not so good is it!
**UPDATE**
And it totally didn't happen. It's good to know my brain isn't about to explode from a hidden tumor, or a scanner.
I found the game. It's called Mind Jack. Check it out. Luckily it still looks alright.
Blacking out at the PC. Seriously, like that would hap ...
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