It's all a bit odd at the moment. I can't gauge how this year is going. On the one hand we had our first MovieBar which went down surprisingly well. A couple of sound related hiccups but nothing too disastrous.
We also showed Elasto!. Yes Elasto. For those in the know, Elasto is a film I made just out of College with my Dad. I still had the fresh creative urges and needed something to keep them busy. So he provided a music tack he had from 1982 called Elasto. now this is where I like to remain tight lipped. There is an explanation to Elasto. Quite a simple, yet mundane explanation. However, I feel it actually speaks for itself. You can take what you want form it. At the root of it all, it's just plain weird. And Awesome.
Elasto had a good response. There was a short Q&A where I tried to remember how long it took and why I'd made such decisions. Once again, I think I left everyone just as confused as the film did.
Anyway, MovieBar is working and continues next month. The complete rundown of the first night can be seen on the MovieBar blog here
So far so good.
Then came the email conversation. I'm not too good at covering these things. Brother Chris has already post his frustration with the state of play at the moment.
In short, as we previously joked, I loaded in Chris' Save Game and have joined him co-cooperatively on Level 2 of script writing. It would seem I obviously don't have all the necessary experience points as he does and couldn't afford the bionic arm power up, but I continue plugging away the best I can. I just have to learn to block more.
This whole game analogy has gotten a bit messy. What I mean to say anyway, is we had a script, production company was and is interested, but only it seems once we've defeated hoards of enemies. We're talking Level 2 here, not final boss. Things shouldn't be this difficult. I mean if this was the same with every game, how do things like Sharktopus ever get made.
Anyway, you can read the in depth frustration here.
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